ManorCon uses a centers-squared based scoring system, which means that unless you solo, your score is related to the square of the number of centres that you own when the game ends. Unlike C-Diplo, which awards a large proportion of the points simply for finishing ahead of your competitors, the ManorCon system rewards players for increasing the distance between their centre count and everyone elses.
How the ManorCon scoring system works
- If a player is eliminated, they score 0.10 points for every year they played, including the year they were eliminated.
If a player solos, they score 75 points, and every other player who is still alive at the end of the game, is scored as if they have been eliminated in the year of the solo.
If no player solos, then for every player (including the eliminated players), a value of P is calculated, where P = S2 + (4 x S) + 16, where S is the number of supply centres they owned at the end of the game.
The board score, B is the sum of the seven values of P for the seven players on the board.
Each non-eliminated players tournament score is 100 * P / B points.
Example from Manorcon XXVII Round 1 - Board 1
|Player||Result||S||S2||4 x S||+ 16||P|
Giving a board score (B) of 373 + 61 + 61 +28 +28 +37 +16 = 604
Now we have the board score, we can use that to calculate each players points.
|Player||Result||P||100 x P||Divided by the Board Score||Points|
* As Turkey was Eliminated in 1903 Adam scored 0.10 points for every year he played and this included the year he was eliminated in.